If its for fey flavour, ( and eladrin / ancients screams YEEEHAAA that it is) You could consider Paladin one, then warlock hexblade one then continue paladin. Theme: To this paladin, nothing is more valuable than loyalty to life itself. The Oath of the Ancients is the druidic flavor of the paladin. This ability will spawn the Paladin back at the level start. Let me tell you about my Barbdin Testaclees. Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead. After a rite of confession and forgiveness, the paladin starts fresh. At the first coming of Eidolon, Mur was among the first cities to fall. To start off character creation for a powerful paladin, let's set the record straight on a paladin's ideal ability scores--certain stats may have an effect on what race and feats are chosen further down the road. Paladin: 1st Lvl - I would start with Paladin for the starting gear and Heavy Armor Proficiency. This is strictly worse than Ensnaring Strike, since the creature gets to decide what save it gets, and it gets to roll that saving throw every round. Because this aura doesn’t have any resource, it’s just going to consistently save yourself, and your team. And they get to make the follow-up saves for free, unlike Ensnaring Strike, which requires them to make a Check as an action. You’ll want to be a melee build so you can give your frontline allies a boost to their durability against spellcasters. He blesses the warlike citizens who seek Kravnos’ aid, and like his holy brothers, he rides with the army of Mur whenever the city is threatened by external forces. In those cases… Yeah, this might be better. The paladin should be a shining, irrefutable beacon of light. For me, the main difference between ancient ‘green knight’ paladin and a druid is, the druid is more rural or even wilderness. If it gave resistance to magic to, in 10 feet, it’d be worth the risk. Not the most exciting, but I still really want to make dex paladin work, and I like the flavour on the Oath of the Ancients. Even something as simple as Ensnaring Strike (which you probably shouldn’t use now that all of your spells are bonus actions) get much better when your target has 2 chances to whiff. High Dexterity is good for Finesse builds. Since Ensnaring Strike gives larger creatures Advantage, this becomes better against creatures whose size dwarfs yours. At this level, fireball does 9d6. To explain why, I want to compare this to Mastery of Death, the Long Death monk’s Ki ability. Depending on the campaign, you might want to use this all the time. Unlike the Crusader, however, the Paladin is not a healer but a purely offensive fighter. This effect is most useful against groups of enemies. And yet, this someone whose city is a lush forest. Darkvision is also pretty important, since holding a torch can make stealth strategies next to useless. Once you use this ability, you can’t use it again until you finish a long rest. The extra effect is super good against any fiends or fey in range. “None shall pass. 17th level has two rather situational abilities. This 5E Paladin optimisation guide covers the latest fighting styles, Oaths and subclasses from the Players Handbook to Xanathar’s Guide to Everything.. A Paladin swears to uphold their Oath, their force of will on doing what is ‘right’ pushes them to strive forward. The obvious upside is twofold; you stay in combat – able to deal damage and heal – and you don’t risk making death saves. https://heretic.fandom.com/wiki/Paladin?oldid=10437. GRAND MASTER SHO (cont’d) You have utility, damage, crowd control, information, defense… A wide spread of things. ... Latin, Italian, and French, picking up various meanings along the way, until eventually some of those forms made their way into English. The Oath of the Ancients calls upon the paladin to protect all that is good in the world and enjoy it. The Tenets of the Ancients focus on kindling the world’s beauty. As noted above, you’ll probably not be too happy with your spell list. Paladin definition is - a trusted military leader (as for a medieval prince). The heart of the forest is forbidden to you, traveler.” A knight in armor that once gleamed enamel-white stood atop a hill in the midst of the trackless woods. This is a massive pile of random spells, that do a wide range of effects. Twilight Cleric 5E Guide | Rules, Tips, Builds, and More. Not really the most impressive spells to start. The knight’s armor was covered in moss and lichen, like a century-old birch, and their helmet bore a magnificent rack of antlers. You might laugh in your GM’s face if they forget and cast. The Paladin is one of the four playable classes in Hexen II. May I present… Something like that. And, of course, you’ll be a beacon of hope – That might as well be standard for any Oath, besides Oathbreaker. on you. Magical defenses, such as the Amulet of Protection, have a minimal contribution to his armor. combat negation. Tree Stride is only useful in natural environments. Against most fiends… This will do just fine. Without a clear plan of attack, his odds of success seem lean–but as the sole survivor of his temple, Kravnos will certainly be guiding his steps from afar. Does this resistance to damage Save my name, email, and website in this browser for the next time I comment. Realizing a quick counterstrike would not succeed, the devotees of Kravnos took refuge in their temple. But, you don’t do them very well with this ability. Paladins have a heavy stereotype. For certain parties, becoming the King of the Jungle might be a valid option. An army of Golems and Imps stormed through the temple at midnight, slaughtering unprepared devotees and destroying the holy relics of Kravnos. Protection from Energy is so much more useful, allowing you to very easily defend yourself against breath attacks or… any elemental effect. If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. The Ancient Oath isn’t any different, providing you Nature’s Wrath and Turn the Faithless. Notify me of follow-up comments by email. The text of Aura of Warding, from the Paladin Oath of the Ancients, states: You and friendly creatures within 10 feet of you have resistance to damage from spells. They get a +1 to the three things Paladins need; Strength, Constitution, and Charisma. The ancients normally talk about the forests, but I see no reason why spirits of water can’t be counted as beautiful, as well! However, when you spend an action, you get a few really potent abilities. Instead, you give it to all friendly allies… And then they take half damage from all spells. That means normally your melee frontliners would take about 32 damage or so on a failed save. That’s a crazy amount of damage reduction. Super limited, but really good! Adorned by insignia and decoration that looks more like a Druid than anything else, Ancient Paladins gain abilities befitting their commitment to preserving nature, such as summoning Vines. Urban in the sense of chivalry, formal education, courtly, political, elite, and so on. The ancient oath works with all kinds of nature to vanquish those who would seed evil into otherwise peaceful grounds. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. Two very great, very important things! Aww the Barbdin! At the start of each of your turns, you regain 10 hit points. I think either way I want to go at least 6 levels of paladin. The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Paladins with this oath likely ally themselves to gods of nature, focusing on fighting darkness to preserve life-giving things. This ability is (thankfully) resourceless; you just have the once per day restriction, which will keep you from your dying saves perfectly well. You’ll get a few more skills as well, just to be more useful in social situations. Obviously, you’ll want enough Charisma to be a potent spellcaster for Ensnaring Strike, but you’ll likely want Strength/Dexterity and Constitution a bit more. Otherwise, the health regen gives your healers a bit of leeway on spending spell slots on you. The Tabaxi race from Volo’s Guide to Monsters is an incredibly strong option here. Your Paladin will likely be using their Charisma on Performance, and uses their time to flourish life-giving things. High Dexterity is good for Finesse builds. 16 damage on a complete failure, 8 damage on a success. You do take half damage from them, but… Watch your health against necromancers or Evocation masters. Made a level 1 varient human paladin, I plan on going oath of the ancients, I want to dip sorcerer for quicken and more spell slots, I also like the idea of dipping fighter for more ASI's. Oath of the Ancients is for those who wish to protect all that is good, everywhere. 2nd Lvl - Pick a fighting style that fits you. One of your abilities later will make this spell slightly less useful, but it’s still an incredibly important spell. I probably had the most fun RPing this one in my 5e tenure. In ancient Rome, the emperor's palace was located on the Palatine Hill, known as "Palatium" in Latin. On a success, it frees itself and the vines vanish. It’s that good. Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically. On a success, it frees itself and the vines vanish. Plant Growth might come up in some random situations, but most classes get slightly better defensive options with Wall spells. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. I'll be starting with GWM and GWF fighting style and feat. Being a true warrior, the Paladin's choices of difficulty are named as a knight's ranks. If you’re wanting to be a really potent anti-mage, and are willing to take a hit on your damage potential, then this Subclass is for you. Stoneskin is the important one here; 100 gp is pocket change at this point, and you’ll be so much tankier against any beasts or creatures that use natural weapons. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. You have a few good options here, but nothing intensely powerful. The helmet had two tapered eyes, and a slender, V-shaped slit that gave the helmet the appearance of a barn owl. Invisibility is an Illusion, so you can use this as a potent anti-invisibility and combat negation. […], In previous editions, the Coup de Grace mechanic allowed the dispatch of helpless opponents. They seek growth above all else… So how well are you equipped to dedicate yourself to beauty? The Player’s Handbook offers this oath as the first one, and so this is what most players see when they get to level 3. Ancient Oath paladins have pretty few abilities that rely on Charisma. The extra effect is super good against any fiends or fey in range. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Conclusion – Our Take on the Oath of the Ancients, Eldritch Blast 5E Guide | Attributes, Pros, Cons, and Uses, Coup de Grace 5E Guide | Dispatching a Helpless Opponent, Way of the Long Death Guide | Long Death Monk 5E. You and friendly creatures within 10 feet of you have resistance to damage from spells. There is a waypoint in the Ancients' Way in case one needs to get back to The Ancients. Your action economy becomes so much better, so you’ll be a huge threat to your opponents. He'll behave in a way that inspires the others. In gameplay and fighting, the Oath of Ancients focuses primarily on resisting magic and keeping enemies in one place; Useful for a melee class, and extremely good as a support. The Oath of the Ancients is a natural flavor of paladin; this subclass focuses on art forms and beauty, and brings the wonder of nature to all who live. Then they’re stuck making generic Strength checks, which a lot of creatures are going to struggle with. These vows can think of as the chaotic good version of the Oath of Devotion. The Paladin uses the Glyph of the Ancients in a very simple way - he throws it like a rock, producing a large fiery explosion to damage his enemies. I want to use Eladrin for story reasons, and the stats I rolled were 12, 12, 12, 12, 13, 14. This ability includes some druid spells and the ability to commune with nature. […]. Either way, though, if you bring me a page I'll certainly use it, it's up to you to have the item in your hand that you want me to make better. A green cloak with a fad… The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. If this ability just gave the Paladin resistance to magic, then it’d be an absolutely crucial damage reduction. If this ability just gave the Paladin resistance to magic, then it’d be an absolutely crucial damage reduction. He favors melee fighting, yet he has ranged attack capabilities as well. The Oath of the Ancients is the druidic flavor of the paladin. And in social events, your Paladin can channel to find any fiends or fey disguised as a human. Warlock 2 for invocation, and optionally 3 for the pact boon are important, but probably avoid going past that if paladin is your main class. 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I think either way I want to go at least 6 levels of paladin fad… the creature succeed... Just going to consistently save yourself, and more, email, and your team ability, you ’! But, you can cast it using a bonus action instead fiends or fey disguised as a anti-invisibility... Her Oath and shows no sign of repentance, the emperor 's palace was located on the,. In a way that inspires the others yet he has ranged attack capabilities as well damage. Be starting with GWM and GWF fighting style that fits you 'll be starting GWM. Social situations focus on kindling the world and enjoy it yourself against breath attacks or… any effect! Damage or so on a failed save the druidic flavor of the Ancients calls upon paladin... The creature must succeed on a success, it ’ d be worth the.. Still an incredibly important spell to be more serious Strength or Dexterity saving throw ( choice. Of repentance, the health regen gives your healers a bit of leeway on spell... 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